Materials
Three Steam Audio ships with a small set of frozen acoustic material presets. All absorption and transmission values are three-band [low, mid, high] arrays, and scattering is a single value in [0, 1].
Materials.concrete
Section titled “Materials.concrete”{ absorption: [0.10, 0.05, 0.02], scattering: 0.05,}Materials.generic
Section titled “Materials.generic”{ absorption: [0.10, 0.20, 0.30], scattering: 0.05,}Materials.glass
Section titled “Materials.glass”{ absorption: [0.13, 0.20, 0.24], scattering: 0.05, transmission: [0.06, 0.03, 0.02],}Materials.metal
Section titled “Materials.metal”{ absorption: [0.20, 0.07, 0.06], scattering: 0.05, transmission: [0.03, 0.02, 0.01],}Materials.wood
Section titled “Materials.wood”{ absorption: [0.11, 0.07, 0.06], scattering: 0.05,}Custom materials
Section titled “Custom materials”You can define your own materials:
import { const Materials: Readonly<{ concrete: AcousticMaterial; generic: AcousticMaterial; glass: AcousticMaterial; metal: AcousticMaterial; wood: AcousticMaterial;}>
Materials } from 'three-steam-audio'
const const carpet: { readonly absorption: readonly [0.3, 0.45, 0.6]; readonly scattering: 0.2; readonly transmission: readonly [0.1, 0.05, 0.02];}
carpet = { absorption: readonly [0.3, 0.45, 0.6]
absorption: [0.30, 0.45, 0.60], scattering: 0.2
scattering: 0.20, transmission: readonly [0.1, 0.05, 0.02]
transmission: [0.10, 0.05, 0.02],} as type const = { readonly absorption: readonly [0.3, 0.45, 0.6]; readonly scattering: 0.2; readonly transmission: readonly [0.1, 0.05, 0.02];}
const
const const combined: (AcousticMaterial | { readonly absorption: readonly [0.3, 0.45, 0.6]; readonly scattering: 0.2; readonly transmission: readonly [0.1, 0.05, 0.02];})[]
combined = [const Materials: Readonly<{ concrete: AcousticMaterial; generic: AcousticMaterial; glass: AcousticMaterial; metal: AcousticMaterial; wood: AcousticMaterial;}>
Materials.concrete: AcousticMaterial
concrete, const carpet: { readonly absorption: readonly [0.3, 0.45, 0.6]; readonly scattering: 0.2; readonly transmission: readonly [0.1, 0.05, 0.02];}
carpet]See AcousticMaterial for the full interface.