HRTF spatialization
Binaural rendering for headphones and accurate 3D positioning.
Three Steam Audio brings Valve’s Steam Audio SDK to the web, with first-class support for both imperative Three.js code and declarative React Three Fiber scenes.
HRTF spatialization
Binaural rendering for headphones and accurate 3D positioning.
Direct path simulation
Distance attenuation, air absorption, directivity, occlusion, and transmission.
Acoustic geometry
Mark Three.js meshes as static or rigid dynamic acoustic geometry using built-in materials.
Parametric reflections
Real-time reflection simulation with per-source reflections and listener reverb.